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Summary : Immersing himself in a mid-21st-century technological virtual utopia to escape an ugly real world of famine, poverty and disease, Wade Watts joins an increasingly violent effort to solve a series of puzzles by the virtual world's super-wealthy creator, who has promised that the winner will be his heir. (This book was previously listed in Forecast.)
Summary : #1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
Summary : PRE-ORDER NOW - READY PLAYER TWO: THE SEQUEL ______________________ ***NOW A MAJOR MOTION PICTURE DIRECTED BY STEVEN SPIELBERG*** A world at stake. A quest for the ultimate prize. Are you ready? It's the year 2044, and the real world has become an ugly place. We're out of oil. We've wrecked the climate. Famine, poverty, and disease are widespread. Like most of humanity, Wade Watts escapes this depressing reality by spending his waking hours jacked into the OASIS, a sprawling virtual utopia where you can be anything you want to be, where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade is obsessed by the ultimate lottery ticket that lies concealed within this alternate reality: OASIS founder James Halliday, who dies with no heir, has promised that control of the OASIS - and his massive fortune - will go to the person who can solve the riddles he has left scattered throughout his creation. For years, millions have struggled fruitlessly to attain this prize, knowing only that the riddles are based in the culture of the late twentieth century. And then Wade stumbles onto the key to the first puzzle. Suddenly, he finds himself pitted against thousands of competitors in a desperate race to claim the ultimate prize, a chase that soon takes on terrifying real-world dimensions - and that will leave both Wade and his world profoundly changed. ____________________________________ If you loved READY PLAYER ONE and can't wait for more, check out ARMADA, Ernest Cline's geek masterpiece! 'Wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut' Independent 'Part intergalactic scavenger hunt, part romance, and all heart' CNN 'Ernest Cline's novel deserves to be a modern classic' SciFiNow 'Gorgeously geeky, superbly entertaining, this really is a spectacularly successful debut' Daily Mail
Summary : Embargoed to 29th March 2018 Discover the captivating art of Steven Spielberg's Ready Player One. Our dystopian world lies on the brink of chaos and collapse, but the people have found their salvation in the OASIS, an expansive virtual reality universe created by the brilliant and eccentric James Halliday. When Halliday dies, he leaves his immense fortune in the form of a digital Easter egg hidden somewhere in the OASIS, sparking a contest that grips the entire world. Wade Watts, an unlikely young hero, decides to join the contest and embarks on a reality-bending treasure hunt through a fantastical world of action, danger, and mystery. Directed by Steven Spielberg and based on author Ernest Cline's internationally bestselling book, Ready Player One is a hugely imaginative sci-fi adventure. The Art of Ready Player One explores the creation of the incredible design work, showcasing concept art, sketches, storyboards, and more. The book also features exclusive interviews and commentary from the creative team, forming the perfect companion to one of the most anticipated films of 2018.
Summary : From the author of Ready Player One, a rollicking alien invasion thriller that embraces and subverts science-fiction conventions as only Ernest Cline could. Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure. So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness. Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada--in which gamers just happen to be protecting Earth from alien invaders. As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance. But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like...well...fiction? At once reinventing and paying homage to science-fiction classics as only Ernest Cline can, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.
Summary : Story of five people caught inside an airport cocktail lounge during a global disaster.
Summary : "Wanna Read But Not Enough Time? Then, grab a SpeedyReads of Ready Player One by Ernest Cline now! Here's a sample of what you'll see in this book: Summary of Ready Player One The novel starts with Wade Watts, the narrator and central character of the book, remembering the death of James Halliday, designer of the videogame OASIS. In his parting message, Anorak's Invitation, Halliday left a game for the world to play, called The Hunt, and indicated that whoever solved the game would get his fortune. The game focused on finding an Easter egg hidden by Halliday. His book, Anorak's Almanac, is a really important text to gain insight into Halliday's mind and assist with the game. During the first year after Halliday's death, people were obsessed with the game but the fever eventually died since no one was able to find anything for a long time. After five years, in February 2045, the Copper Key (a really important key in the Hunt) was found by then 18-year-old Wade. *this is an unofficial summary of Ready Player One by Ernest Cline. It is not endorsed, affiliated by Ready Player One or Ernest Cline. It is not the full book. Download And Start Reading Now - Even if it's 3 AM! Hurry, Limited Quantities Available! *Bonus Section Included* 100% Satisfaction Guaranteed or your money back!"
Summary : From the bestselling author of the Dream of Eagles series and The Guardians trilogy comes a tale of revenge, dark secrets, and a mysterious cataclysm that decimated a Roman legion: the story behind the story that began it all. Fleeing the massacre of his entire family save a single uncle, young Roman aristocrat Quintus Varrus arrives in fourth-century London not knowing who is to blame for the murders nor whom he can trust now. He fears for his life, but when he meets a young Irish woman named Lydia Mcuil, their lives quickly become intertwined and her father offers to set the young Roman up as a smith (under an Irish alias) in the town of Colchester while the young lovers get to know each other from a distance. But the assassins haven't forgotten Quintus and a deadly ambush is barely thwarted, bringing the young Roman into friendship with his rescuer, a hardened former military policeman known as Rufus Cato, who has his own score to settle with the powerful man behind the attack. Quintus is introduced to the secrets of an ancient brotherhood that is trying to halt the rot that is destroying their beloved Empire--secrets that may finally reveal the identity of those who murdered his family, and expose the shocking reason why. Set against the backdrop of a world in turmoil, this prequel to The Skystone, first in the Dream of Eagles series, is richly textured, intricately plotted, and filled with action and adventure: a perfect addition to the works of this master storyteller.
Summary : Deziree , a behemoth of script and storyboards. These definitive, vibrant film blueprints published on the heels of the final film's closely guarded release are destined to be enshrined on every fan's bedside table, studied in universities, and emulated by filmmakers.
Summary : From the author of Ready Player One, a rollicking alien invasion thriller that embraces and subverts science-fiction conventions as only Ernest Cline can. Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure. So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness. Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada--in which gamers just happen to be protecting Earth from alien invaders. As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance. But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like...well...fiction? At once reinventing and paying homage to science-fiction classics, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.
Summary : The highly anticipated sequel to the beloved worldwide bestseller Ready Player One, the "ridiculously fun and large-hearted" (NPR) near-future adventure that inspired the blockbuster Steven Spielberg film. Praise for Ready Player One "Enchanting . . . Willy Wonka meets The Matrix."-USA Today "An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart."-CNN "Delightful . . . the grown-up's Harry Potter."-HuffPost "As one adventure leads expertly to the next, time simply evaporates."-Entertainment Weekly "Gorgeously geeky, superbly entertaining, [and] spectacularly successful."-Daily Mail (UK) "A smart, funny thriller that both celebrates and critiques online culture."-San Francisco Chronicle "A geek fantasia, '80s culture memoir and commentary on the future of online behavior all at once."-Austin American-Statesman
Summary : A decadent rock star. A deeply religious radio host. A disgraced scientist. And a teenage girl who may be the world’s last hope. From the mind of Chuck Wendig comes “a magnum opus . . . a story about survival that’s not just about you and me, but all of us, together” (Kirkus Reviews, starred review). NOMINATED FOR THE BRAM STOKER AWARD • NAMED ONE OF THE BEST BOOKS OF THE YEAR BY The Washington Post • NPR • The Guardian • Kirkus Reviews • Publishers Weekly • Library Journal • Polygon Shana wakes up one morning to discover her little sister in the grip of a strange malady. She appears to be sleepwalking. She cannot talk and cannot be woken up. And she is heading with inexorable determination to a destination that only she knows. But Shana and her sister are not alone. Soon they are joined by a flock of sleepwalkers from across America, on the same mysterious journey. And like Shana, there are other “shepherds” who follow the flock to protect their friends and family on the long dark road ahead. For as the sleepwalking phenomenon awakens terror and violence in America, the real danger may not be the epidemic but the fear of it. With society collapsing all around them—and an ultraviolent militia threatening to exterminate them—the fate of the sleepwalkers depends on unraveling the mystery behind the epidemic. The terrifying secret will either tear the nation apart—or bring the survivors together to remake a shattered world. Praise for Wanderers “This career-defining epic deserves its inevitable comparisons to Stephen King’s The Stand.”—Publishers Weekly (starred review) “A suspenseful, twisty, satisfying, surprising, thought-provoking epic.”—Harlan Coben, #1 New York Times bestselling author of Run Away “A true tour de force.”—Erin Morgenstern, New York Times bestselling author of The Night Circus “A masterpiece with prose as sharp and heartbreaking as Station Eleven.”—Peng Shepherd, author of The Book of M “A magnum opus . . . It reminded me of Stephen King’s The Stand—but dare I say, this story is even better.”—James Rollins, #1 New York Times bestselling author of Crucible “An inventive, fierce, uncompromising, stay-up-way-past-bedtime masterwork.”—Paul Tremblay, author of A Head Full of Ghosts and The Cabin at the End of the World “An American epic for these times.”—Charles Soule, author of The Oracle Year
Summary : Summary of Armada: A novel by the author of Ready Player One by Ernest Cline: Trivia/Quiz for Fans Features You'll Discover Inside: - A comprehensive guide to aid in discussion and discovery - 30 multiple choice questions on the book, plots, characters, and author - Insightful resource for teachers, groups, or individuals - Keep track of scores with results to determine "fan status" - Share with other book fans and readers for mutual enjoyment Disclaimer: This is an unofficial summary, analysis and trivia book to enhance a reader's experience to books they already love and appreciate. We encourage our readers to purchase the original book first before downloading this companion book for your enjoyment.
Summary : Familiar and resonant, Cline's collection takes readers into a private landscape of science fiction, pop culture, and pornography. Ernest Cline is a geek, novelist, poet, and screenwriter based in Austin, Texas. In addition to winning poetry slams, Cline is known for screenwriting "Fanboys," released in 2009. He also recently sold the film rights to his latest book, "Armada."